trilinear texture filtering

trilinear texture filtering
Вычислительная техника: трилинейная фильтрация текстур

Универсальный англо-русский словарь. . 2011.

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  • Texture filtering — In computer graphics, texture filtering is the method used to determine the texture color for a texture mapped pixel, using the colors of nearby texels (pixels of the texture). In short, it blends the texture pixels together by breaking them up… …   Wikipedia

  • Trilinear filtering — is an extension of the bilinear texture filtering method, which also performs linear interpolation between mipmaps.Bilinear filtering has several weaknesses that make it an unattractive choice in many cases: using it on a full detail texture when …   Wikipedia

  • Texture mapping — Texture maps redirects here. For the 2003 ambient album, see Texture Maps: The Lost Pieces Vol. 3. 1 = 3D model without textures 2 = 3D model with textures Texture mapping is a method for adding detail, surface texture (a bitmap or raster image) …   Wikipedia

  • Texture mapping — Saltar a navegación, búsqueda 1 = Modelo 3D sin texturas 2 = Modelo 3D con texturas Texture mapping es un método para añadir detalles, colores o texturas exteriores a un grafico generado por ordenador o un modelo 3D. Esta aplicación a los modelos …   Wikipedia Español

  • Anisotropic filtering — In 3D computer graphics, anisotropic filtering (abbreviated AF) is a method of enhancing the image quality of textures on surfaces that are at oblique viewing angles with respect to the camera where the projection of the texture (not the polygon… …   Wikipedia

  • Bilinear filtering — is a texture filtering method used to smooth textures when displayed larger or smaller than they actually are.Most of the time, when drawing a textured shape on the screen, the texture is not displayed exactly as it is stored, without any… …   Wikipedia

  • Anisotropes Filtering — Anisotropes Filtern (meist mit AF abgekürzt) bezeichnet eine Methode der Texturfilterung, speziell für Texturen in verzerrter Darstellung; beispielsweise Flächen in 3D Szenen, die in einem flachen Winkel betrachtet werden. Laien bezeichnen dies… …   Deutsch Wikipedia

  • Anisotropic filtering — Anisotropes Filtern (meist mit AF abgekürzt) bezeichnet eine Methode der Texturfilterung, speziell für Texturen in verzerrter Darstellung; beispielsweise Flächen in 3D Szenen, die in einem flachen Winkel betrachtet werden. Laien bezeichnen dies… …   Deutsch Wikipedia

  • GeForce 8 Series — NVIDIA GeForce 8 Series Codename(s) G80, G84, G86, G92, G98 Release date 2006 Entry level GPU 8100 (IGP), 8200 (IGP), 8300 (both integrated and discrete variants), 8400 Mid range GPU 8500, 8600 High end GPU 8800 …   Wikipedia

  • ATI Rage — The ATI RAGE is a series of graphics chipsets offering GUI 2D acceleration, video acceleration, and 3D acceleration. It is the successor to the Mach series of 2D accelerators.3D RAGE (I)The original 3D RAGE (aka Mach64 GT) chip was based upon a… …   Wikipedia

  • S3 ViRGE — The S3 Virtual Reality Graphics Engine (ViRGE) graphics chipset was one of the first 2D/3D accelerators designed for the mass market. IntroductionIntroduced in 1995 by then graphics powerhouse S3, Inc., the ViRGE was S3 s first foray into 3D… …   Wikipedia


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